Game Map & Times
Medic - Human
Medic is given up to three “slings” per mission.
When the medic perk has been unlocked, humans may deny giving up their Kill IDs for one minute DURING A MISSION but may not move from the spot they were tagged.
If a medic reaches a tagged player and they put on a sling within the minute, they are revived and remain a human.
For the rest of the mission that human must continue to wear the sling and the arm wearing it is considered Disarmed. After the mission the slings are returned to the medic.
If a human moves before they don the sling, uses their Disarmed arm, or takes off the sling before the end of a mission, they are instantly ruled dead.
When a Medic revives another perked player, they do not return with the perk.
If a Medic dies, the perk returns the next mission with a penalty of only having ONE sling for the next mission.
Barrager - Human
The Barrager is given a flag football belt with three flags: one on each hip, and one directly behind.
Tags do not kill this player, only removing one of the flags will turn this player into a zombie.
Perked player is unable to use an eletronic or heavily modded blaster (mod discretion)
Spawner - Zombie
During missions and while unstunned, the Spawner can gather up to 15 stunned zombies to form a circle by holding hands arounded them.
After a group count to 30, all stunned zombies in the circle are unstunned. If the circle is broken or the Spawner is stunned during the process, the countdown must be restarted.
The Spawner must become stunned and then unstunned before repeating the spawning process.
Hunter - Zombie
Immune to darts, discs, or rival balls
Only able to be stunned by being hit with socks
Normal stun timer
Med Kit - Human
Med Kit cards can be turned in at the beginning of a mission to increase the amount of slings the medic starts with for that ONE mission
These extra slings expire at the end of the mission